Hash Code
A 12-character string (e.g., TF-8X2P-99KM) generated in the browser when you first save. Your state is encrypted in your browser with a key derived from the code, so the server only ever stores ciphertext. Twelve is the standard; games that need more can chain additional codes. If you lose the code, the save is gone forever. Learn more →
Sidecar JSON
An accompanying file required for every submission. It acts as the "information sheet" containing the work's title, description, tags, and license.
The Retro Save System
The overarching architecture that powers Cloud Saves, Global Leaderboards, and Multiplayer Rooms using Hash Codes instead of accounts. Read the spec →
Rater
A trusted jury member who scores submissions using a secret key. Raters vote blindly to determine if a piece stays on the main feeds or falls below 50% and is moved to the graveyard. Read the guidelines →
Curator Rating
The aggregate blind score a piece receives from the Raters. Pieces falling below a 50% average are automatically de-listed.
Asset Graveyard
The archive for pieces that fell below the 50% rating threshold. Works remain playable and downloadable here, but are stripped of site promotion and grayscale-filtered in the UI. View the Graveyard →
The 64
The standardized set of 64 preset phrases and emotions (similar to Rocket League) required for all multiplayer games on the site. It replaces live text chat entirely to guarantee a safe, PG-13 environment. View the phrases →
The Dispatch
The tinyfiles.tv newsletter. Sent rarely, contains no tracking pixels, and only goes out when a large batch of new games goes live or infrastructure is updated.